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Design SystemVisionManagement

Single Pane of Glass: One Merchant Experience

A shared design system isn't a style guide — it's how you turn a decade of acquisitions into one merchant experience.

Company
Global Payments
Role
Sr. Product Design Manager, Design System Owner
Scope
5 direct reports · Merchant Portal, Marketplace, Self-Boarding, Shared Services, Design System
Timeframe
2024 – 2025

Context

Years of acquiring other payments companies had left Global Payments with dozens of merchant-facing portals — many with overlapping functionality, different brands, and different design systems. As part of a company-wide digital transformation, Single Pane of Glass (SPoG) set out to simplify onboarding, consolidate those portals into one experience, and scale value-added services. My role was to create shared UI components across those platforms and lead product design toward one world-class merchant experience.

Team

I led a team of 5, each mirroring a piece of the Product and Technology org: a senior designer on Merchant Portal (the gateway to every other experience), a designer on the public-facing Marketplace, a designer on Self-Boarding (spanning the Portal, Marketplace, and sales-led flows), a designer on Shared Services (the "App Tray," SSO/MFA), and a lead designer owning the Design System. We ran as one experience team, with daily remote working sessions and design reviews.

My approach

Early on I narrowed the effort to four areas I'd own directly:

  1. Discovery & team support — translating vague, fast-moving direction from product leadership into example user flows tied to real personas, and giving the team room to bring their own ideas rather than just executing tickets.
  2. Design system & brand consolidation — auditing every component across the SPoG products, sizing the migration effort, and getting a formal SLA and sign-off from product and engineering leadership on the plan — including a funding case for the additional dev and mobile QA resources it needed.
  3. Effective design delivery — keeping every Figma file dev-mode-ready, with components linked into the design system so engineering could pull directly from it via our internal plugin and Figma Dev Tools.
  4. Customer centricity — grounding decisions in user feedback wherever the timeline allowed.

Given the pace, a meaningful amount of the early discovery had to run on assumption rather than full UXR — a trade-off I made explicitly rather than let it block the team. TODO: add link to user validation research once it's run.

Craft evidence

View sample screens in Figma → — Marketplace and Self-Boarding design samples.

TODO — Migration handoff package — component/recipe mapping, CodeSandbox demo, docs-site links

Outcome

  • Design system adoption grew from 5 to 17 products in 1.5 years, once the system had one dedicated owner instead of being part-time work spread across the team, backed by an internal roadshow on its accessibility and consistency benefits.
  • Account creation dropped from 7 steps to 4, reducing support calls.
  • Onboarding drop-off improved at specific steps (field reduction itself was capped by underwriting requirements).
  • Marketplace — pre-launch, organic traffic is already ahead of expectations, ahead of a planned Q3 marketing push tied to verified-user checkout.
  • Portal "finding a report" customer-effort score rose 1 point after a nav reorganization and quick-start widget informed by user interviews and card sorts.
  • Hand-off time to dev dropped a full sprint cycle using Figma Make.

Reflection

TODO — to be continued: platform-resource sharing across partner and internal design teams still needs to be written up.

Credit

Built with a five-person design team spanning Merchant Portal, Marketplace, Self-Boarding, Shared Services, and the Design System, in close partnership with product and engineering leadership.